Tuesday, 19 June 2012

New 343industries Sparkast


The new 343industries Sparkast is out, available > here <

It's pretty long - clocking in at 73minutes - if you don't have the time to listen to all of that then I've picked out the key points below, there's a lot of E3 anecdotes which I've skimmed over as they don't directly relate to Halo, but they're entertaining if you want to listen through the whole podcast.

- We saw the majority of the basic premise of the new character class at E3.
- There are different variants of the classes that we saw, but the main characters were covered.
- We did not see the potential of interactions between Covenant and Prometheans in the demo.
- "Silentium" is the working title of new Greg Bear novel.
- The Promethean Knights originally sounded like the Forerunner version of Master Chief.
- Codenames of Prometheans: Crawlers - Pawns, Watchers - Bishop, Knight - Knight.
- Watcher is a support class that the Promethean Knight releases on the battlefield, supports and protects the other Prometheans.
- Crawlers are used to "Flush things out", move as a pack/flock and attack as such.
- Crawlers are intended to be Fodder, they pop when shot as we saw in the E3 demo. Will be dangerous in large numbers.
- "Incredibly satisfying to shoot, I've never had more fun shooting a bad guy" - Frankie Hyperbole.
- "The Crawlers are not organic, we're not going into the rest of the classes, but specifically the Crawlers are not organic"
- The Crawleres were used to fight the Flood as they could not be infected.
- World Exclusive - Halo 4 has ceilings.
- Crawlers move slower on walls and ceilings, to make them easier to shoot when they're not in your typical line of sight. They mention that they don't want them to be annoying like the Buggers in earlier Halo games.
- There is no best way to deal with the Prometheans, different situations will call for different strategies, it's not always a case of "kill the watcher first" or "kill the Knight first".
- "Can't get into too much detail, but there's a matrix for how the Covenant interact with Prometheans which gets really interesting later in the Campaign and Spartan Ops."
- Worked to add personality to each of the characters, that makes them unique from one another.
- Prometheas were intended to fight the Flood, the Knights can move and close distances very fast. They have "tells" to give an indication of what they're about to do. A pose before a leap and a tell for which direction they go when "teleporting". In playtesting players were able to predict where he'll reappear and drop a grenade.
- Regarding the visual characterisation: "The Knight is part Predator, part Alien, part our own twist on cool"
- The Knights are 12-13' tall
- Loads of resonance and reference to the Karen Traviss and Greg Bear novels in Halo 4
-"Hopefully the Forerunner trilogy won't be Greg [Bear]'s only work on Halo"
- The TV cameras missed the beginning of the E3 demo. :(
- Sony complained about the chanting outside the Halo booth 
- Halo 4 will be a AAAA "Quad-A" game ! [jokes]
- Will be at RTX showing some "never before seen" stuff

- Cowboy Out

2 comments:

  1. "Never before seen" stuff..... MAYBE FORGE?!?

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  2. > We did not see the potential of interactions between Covenant and Prometheans in the demo.

    Oh God yes!

    > Codenames of Prometheans: Crawlers - Pawns, Watchers - Bishop, Knight - Knight.

    Clever.

    > Crawlers move slower on walls and ceilings, to make them easier to shoot when they're not in your typical line of sight. They mention that they don't want them to be annoying like the Buggers in earlier Halo games.

    That's good to know.

    > There is no best way to deal with the Prometheans, different situations will call for different strategies, it's not always a case of "kill the watcher first" or "kill the Knight first".

    This will put an end to the recent stale prioritization. Hopefully, individual enemy damage won't be too severe as to force players to limit themselves to a single firing range.

    > "Can't get into too much detail, but there's a matrix for how the Covenant interact with Prometheans which gets really interesting later in the Campaign and Spartan Ops."

    Does that mean team-ups?! Non-static teams?

    > Prometheas were intended to fight the Flood, the Knights can move and close distances very fast. They have "tells" to give an indication of what they're about to do.

    As in Flood Pure Forms? I noticed the pose but I didn't know it was possible to predict it.

    > Regarding the visual characterisation: "The Knight is part Predator, part Alien, part our own twist on cool"

    Oh God yes!

    > Sony complained about the chanting outside the Halo booth

    :P

    Thanks for posting this Cowboy!

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