Those of you who follow @EnglishHaloBlog on Twitter – and you
absolutely should follow me on Twitter – may have
noticed that I was at a Halo
4 party last night.
It was organised by Microsoft and “Celebrity
Gaming Club”
which seems to be some sort of PR company which
arranges for celebrities to
come and play videogames for photo op purposes. I
was invited along with a
handful of other UK-based Halo community folks to
play Halo 4 with the
aforementioned celebrities.
I played pretty solidly for 4 hours, sparing
bathroom and
beverage breaks, it was the E3 build so we got to
play Slayer, Infinity Slayer
and Regicide on Adrift, Haven and Longbow.
I’ll talk about the maps first.
Haven
Haven is a great looking map, it’s all clean lines
and good
lighting which gives a really nice contrast to
players and weapons. There are
pretty long sightlines from all sorts of angles
which meant any cover you think
you’ve got can very easily be taken away by clever
map use from the opposing
team.
The lower sections of Haven can offer a quick
escape if things are
getting hairy up top. However I did feel like the
lower section could have done with a
lift or two up to the higher level as it can
sometimes be a bit of a walk to
get in on the action if everything is going on
above you.
Adrift
Adrift is definitely my favourite of the three
maps, which I
didn’t really expect from the gameplay videos I’ve
seen. The tight corridors mean that
you can quite easily shepherd players into your
cunning traps. I think the
lifts in the main atrium mean you can move around
the map really quickly if
necessary which is great for Regicide.
Aesthetically it’s a bit busy, there’s steam
and flames coming from pipes which can be
distracting and there’s lots of crates
lying about everywhere which get in the way as
much as they offer cover, but
that’s something that we’ll get used to in time.
In terms of map flow I felt this was the best of
the three.
Longbow
All the games we played were 8 player (either free
for all
or 4v4) and I really don’t feel like Longbow
worked with small teams. I’d often
spawn and have to walk for 20 seconds or so to
find a fight which is a bit boring really.
There is a raised hill section in the
middle with really long lines of sight and a wall
to the rear making flanking
difficult. I saw a team get a hold of the hill and
they kept it for the duration of
the game, easily picking off opposing players as
they tried to run up the ramps to
the hill.
Longbow has these lower valley like areas which
seem perfect for
marauding through in a ghost or Warthog picking up
splatters, I imagine in time
they will become no-go areas for players on foot
without some heavy ordnance. I
enjoyed Longbow the least of the three maps, but I
put this mostly down to team
size.
Lets talk about modes..
Infinity Slayer
Before playing I thought I didn't expect to like
Infinity Slayer,
being something of a traditionalist I could see
myself gravitating towards
vanilla Slayer, but after spending some time with
it I’ve become fascinated by Infinity Slayers
nuance and subtlety.
I assume we all know it’s a Slayer game, but
instead
of a race to 50 kills it’s a race to 600 points,
with 10 points being awarded
for a “Generic Kill”, 5 for an assist, 20 for an
Assassination and so on. At
first I just played it like a Slayer game and
wracked up the kills, but by
about my fifth game I’d started to learn how to
maximise my points. I could kill these two
guys with my BR and get 20 points,
but if I stick the first guy, that’s 15 points,
use my Thruster to jump behind
them and stick the second guy - 15 points. Then a
double kill 30 points. 60
points for killing two guys.
In time I can see there being some brilliant
playstyles and
tactics emerging in Infinity Slayer, it’s a much
deeper game than regular
Slayer and a much more enjoyable game mode than
I'd anticipated.
Regicide
Regicide is a free
for all Slayer gametype where the leader (in terms
of points) is “King”. The King has a bounty on his
head visible on everyone’s screen as a waypoint
over his head. I
found that most players would charge for the King,
this often made them easy targets
as they wouldn’t be paying full attention to the
rest of their UI (Motion
Tracker). I also noticed that when a good player
was King (which is often the case late in the
game) he could take full advantage of the fact
everyone was charging him by getting in a good
defensive position and mopping up easy
kills giving him an even
greater lead (and a higher bounty).
All in all it’s a really enjoyable alternative to
vanilla
Slayer and one I can see getting voted for a lot
when the game launches.
Both of these modes featured Ordnance drops for
reaching
certain point milestones, to me the most
interesting thing about the Ordnance was that I
didn't usually want it, the gap in killing power
between the "power weapons" in the Ordnance and
the BR or DMR you spawn with has been drastically
reduced compared to previous games.
Weapons
Assault Rifle
I picked this in my loadout by mistake a few
times, it is good as a close
range weapon, and with a Magnum secondary it
wasn’t an awful loadout, but not
one you’d choose over the BR and DMR. The kill
times at close range seem to be
reduced compared to Reach. I had quite a lot of
success going with the Magnum
first and then switching to the AR for the mop-up.
DMR
This quickly became my go-to weapon, the “bloom”
seems
non-existent, it has surgical precision over most
distances and the 3x scope
makes it a bit of a mini-sniper. The BR probably
has the statistical advantage
at mid-range, but I don’t think that’s enough to
make me choose the BR, I won
most of my DMR vs BR fights at any range.
Battle Rifle
The BR is a fine weapon, but
it’s inaccuracy at long range
means I’d sway more towards the DMR, because I
don’t think the BR's mid-range advantage
outweighs it’s long range shortcomings. It sounds
and looks great and I got a
ton of kills with it, but it just didn’t feel as
reliable as the DMR.
Carbine
This is up there with the DMR, performance wise it
might
even be better, it has a higher rate of fire and
is laser precise. My love
of all things UNSC meant I swayed toward the DMR,
but with extended play this
might be the better weapon. It felt as though it
had a slow reload speed, but
that might just be a perception thing.
Spartan Laser
I only got to use this once, it has a longer
charge time
than in the previous games, but I found aiming to
be much easier. In Reach when
you’re scoped the movement can be quite skittish
as the aim-acceleration means
it often moves further than intended and you have
to correct. This wasn’t the
case any more as it had a really smooth aiming
movement which for me made it much easier to use.
I got one-hit-kills
on both a Ghost and a Warthog so as far as I can
tell it’s as powerful as it’s
always been. When someone is aiming at you you get
a red flicker on the screen
as a tell that you’re about to get toasted.
Rockets
The Rockets now move a lot slower than in Reach
and have a
smaller splash damage zone, as such there’s now
quite a bit of skill involved
in using them as you will often need to lead your
target substantially if they're not right in front
of you.
Sniper
I’m not really much of a Sniper and only got to
use the Halo
4 version twice, my very first shot with it was
blaining a gunner off the back
of a Warthog, which I don’t think I’ve ever
managed to do in Reach (we’ll put it down to
blind luck). Performance wise I found it similar
to Reach, but as I said, I’m
not really much of a Sniper.
Needler
The sound this things makes is crazy, it has a
really rapid
metalic, clunking noise, totally different to
previous games. The bullet
magnetism seems to be turned up pretty high too,
but it takes a little while for
the supercombine explosion which meant I often got
killed waiting for the needles
to pop (incidentally this actually meant I would
get a Supercombine +10 and a
Kill from the Grave +15 in Infinity slayer, so
it’s not all bad).
Sword
Very much like the Reach version, I found that
occasionally
the reticule would go red, but it wouldn’t lunge
when I pulled the trigger, we’ll
put it down to being an early build.
Sticky Detonator
I absolutely dominated with the Sticky Detonator
on Adrift, I love it. With Promethean Vision and
the Sticky Detonator I felt like I was
untouchable,
I went on a 14 kill spree using only the Sticky
Detonator. The damage and
splash radius of the SD's grenades are far greater
than either the Frag or
Plasma grenades. In the enclosed spaces on Adrift
you can very easily set up
traps for people. I found this to be a really fun
weapon with a lot of nuance
and a variety of potential strategies.
Scattershot
I didn’t really get on with the Scattershot, I
struggled to
judge the optimum range and ended up wasting a lot
of ammo when I should have
just taken another step or two. The lack or
Forerunner weapons in this build
didn’t help either as it meant people could very
easily recognise you were
carrying it and keep their distance. I’m sure I
just need to get used to it,
but for now I’m a bit cold on it.
Armour Abilities
Promethean Vision
This is a very useful Armour Ability, the claims
that it
doesn’t tell you any more than your radar are well
off, the sillhouette of your
foe can tell you which way they’re facing, what
they’re carrying and sometimes
even if they know you’re coming. As I mentioned,
using this alongside the
Sticky Detonator gave such a good awareness of
opposing player’s movements that
kills became easy. I imagine it would have been
really annoying to be on the
receiving end though.
Hardlight Shield
I found this to be more useful in annoying people
than any
kind of tactical advantage, it telegraphs your
position and slows your
movement. In most cases turning and sprinting
would be a better defensive
strategy. To answer a question from E3, if you
crouch whilst carrying the HLS
the spartan stays standing, but the over the
shoulder cam drops down to his
bum.
Thruster
I was mostly using this defensively, which didn’t
really
seem to pay off, the blurred vision would usually
cost me more than the quick
movement gained me. Speaking to other players it’s
much more effective
offensively either jumping in for the melee or to
kill with the Scattershot.
Hologram
This was mostly like the Reach version, except it
now shows
up on the Motion Tracker which caught me out a
couple of times.
The guys from Microsoft have said they’ll be
sending me over
a nicely edited video of the event highlighting
all the celebrities. There
weren’t really any superstars, it was mostly
people from crummy British TV (Hollyoaks
and Emmerdale), footballers and Olympians. I got a
photo taken with Olympic
Gold medal cyclist Steven Burke, which is nice.
I may have missed some details so if you’ve got
any
questions drop a comment and I’ll do my best to
give you an answer.
- Cowboy Out.













Dude, how did you get an invite?
ReplyDeleteWow! You lucky bugger! :)
ReplyDeleteThanks for the info though, good to hear another first-hand review of the game.
The sticky detonator is extremely underrated D:
ReplyDeleteAlot of the bad stuff seems to be fixed now, like Blurry screen when using thrusters, and as far as i can see the AR kills much faster in the exile gameplays.
Who is the girl of first foto? what type of multiplayer does she like?
ReplyDeleteI believe she is Maria from The Only Way is Essex. Mostly she just watched other people play, I think she played one game of Regicide. She wasn't very good at Halo.
DeleteThanks, nobody can be perfect xD
DeleteNo good at Halo? that's a deal breaker like
Delete