Friday, 7 December 2012

Halo 4 Title Update Changelog

By now you may already have been prompted to update to Halo 4 v1.02.00, if not you can expect a small download next time you boot the game. If you're wondering what's changed, 343 have released this changelog.


• Implemented general stability improvements
• Fixed glitch where quickly reloading after firing the Boltshot resulted in an instant reload
• Fixed glitch where sprinting prior to activating the Hardlight Shield allowed players to move faster
• Fixed glitch were players could throw a grenade and then immediately sprint afterwards to perform a high velocity grenade
• Fixed glitch where Mantis could fire more rockets without reloading if the machine gun was fired partway through unleashing the charged missile barrage
• Fixed issue where DLC was unavailable for other profiles on the same console
• Fixed issue where DLC disappeared after console reboot
• Fixed issue where players could not unlock Campaign completion achievements when using a rally point other than Alpha for any mission to finish the Campaign
• Fixed issue where players were not given credit for completion of a Spartan Ops Episode Difficulty Challenge when completing it through Matchmaking
• Fixed issue where players with 99 or more Xbox LIVE friends could not get File recommendations
• Fixed issue where loadout configurations were lost if the game was booted and then powered off before passing the “Press START” screen
• Fixed issue where attempting to upload large films to the File Share under poor network conditions caused the upload to fail
• Improved time to load variants with separate profiles
• Fixed issue where moving a profile from one controller port to another after relaunching the game reset loadout settings
• Improved consistency of random ordnance navigation marker display
• Fixed performance issues when launching Halo Waypoint from Halo 4
Pretty much entirely performance and bug fixes. It has been suggested by a few 343i employees that there will be a gameplay patch at some point soon. 

- Cowboy Out. 

1 comment:

  1. Heres the problems that i have with the game, that have not been fixed yet: Plasma pistol and boltshot peppering are incredibly useless (Bs overcharge = 5 ammo 1hit, while peppering takes 11 shots, WTF.), and the boltshot's charge is way too easy to use, even tho it's so powerful, It's more powerful than both the scattershot and UNSC shotgun, with even more range, and yes, i tested it. Oh yeah, and the DMR.. it has slightly less damage per second than the light rifle scoped in, but can easily be used in CQC, making it the most versatile and powerful starting weapon, while the carbine is the hardest weapon to use, and JUST BARELY beats the BR in mid range, if you hit all your shots. and that's really hard to do. Carbine is the most satisfying weapon in halo 4 in my opinion, but is sadly not worth the effort.

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